Blender is an integrated application that enables the creation of a broad range of 2D and 3D content. Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. Through it''s open architecture, Blender provides cross-platform interoperability, extensibility, an incredibly small footprint, and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics application in the world.
Key Features:
- Fully integrated creation suite, offering a broad range of essential tools for the creation of 3D content, including modeling, uv-mapping, texturing, rigging, skinning, animation, particle and other simulation, scripting, rendering, compositing, post-production, and game creation;
- Cross platform, with OpenGL uniform GUI on all platforms, ready to use for all versions of Windows (98, NT, 2000, XP), Linux, OS X, FreeBSD, Irix, Sun and numerous other operating systems;
- High quality 3D architecture enabling fast and efficient creation work-flow;
- More than 200,000 downloads of each release (users) worldwide;
- User community support by forums for questions, answers, and critique at http://BlenderArtists.org and news services at http://BlenderNation.com;
- Small executable size, easy distribution.
軟體資訊 |
檔案版本 |
Blender 2.61 RC1 |
檔案名稱 |
blender-2.61rc1-windows32.exe
|
檔案大小 |
26.59MB |
系統 |
Windows 2000 / XP / Vista / Windows 7 / XP 64-bit / Vista 64-bit / Windows 7 64-bit / Windows 8 / Windows 8 64-bit / Windows 10 / Windows 10 64-bit |
支援語系 |
Multiple languages |
軟體類型 |
開源軟體 |
更新日期 |
2011-12-09 |
更新日誌 |
# 3D viewport * fix: grease pencil did not decrement user count on adding new datablock to replace an existing one * fix: camera can still move in viewport even when transforms locked * fix: wrong hotkey hints in 3D View > View menu * fix: interaction preset was using orbit rather than turntable 3d view preference, different from factory defaults. * fix: vertex/edge/face selection buttons showing squashed in header * fix: armature draw type wire combined with manipulator draw issue * fix: disable rendering with transparency in edit mode * fix: slow drawing of mesh with multiple materials and subsurf modifier # Animation * fix: armatures in wire draw mode not displaying in solid mode. * fix: crash in adding a new pose to the pose library * fix: delta keying sets not working correctly on operator redo * fix: improve error message presented when trying to paste keyframe without f-curves selected * fix: curve radius not keyable from the the 3d editor transform panel * fix: select before/after current frame deselects all channels in graph editor * fix: crash when moving keys in dopesheet editor * fix: default f-curve handle types and theme settings for handle colors were incorrect * fix: motion paths could be set to invalid start/end, and did not show good warning messages * fix: NLA Strip modifiers got lost on save/reload # Audio & Video * fix: sequencer HD audio tracks within metastrips were not properly upgraded from 2.49 files, resulting in broken tracks. * fix: 7.1 audio not working correct * fix: color management issues generating proxies for float images * fix: rendering video to flash not working * fix: 16bit tiff save not working * fix: issue saving images with relative paths * fix: improvement for reading broken movie files * fix: fix a crash in decoding of YUV video in sequencer * fix: effect strip start and end frame should not be editable * fix: incorrect alpha channel loading from video * fix: seeking problem with RAW DV video # Constraints * fix: ChildOf constraint set inverse not working reliable * fix: iTaSC solver crash on certain compilers/platforms, due to memory alignment issues. * fix: parenting problem with tree IK for iTaSC and iksolver, where it would use the wrong bone as parent on branching. * fix: follow path constraint subframes calculated incorrectly for motion blur * fix: spline IK and auto IK on the same bone could crash * fix: remove unneeded convert option from maintain volume constraint interface * fix: issue with "set inverse" on child constraint # Curves * fix: 2d bezier still allowed editing tilt, and wrong shortcut was shown in toolbar * fix: changing curve datablock did not respect curve dimension setting * fix: wrong shortcut for Curve > Control Point > Tilt # Files * fix: file paths not remapped after making library datablock local * fix: file browser can't handle extra periods in file name * fix: crash running blender in background mode on Windows * fix: background render with file not found rendered default scene * fix: crash opening quit.blend # Game Engine * fix: logic bricks did not have unique names * fix: object display bounds and game engine collision bounds are now separate properties to avoid confusion * fix: changing game engine physics type from soft body to other physics types did not work correct * fix: action actuator ping-pong was not consistent with previous behavior * fix: setting frame on action actuator playing in reverse did not work correct * fix: wrong default game engine backface culling when there is no material * fix: game engine mouse raycast not working correct at certain angles * fix: action actuator not working correct with animation from old file * fix: wrong copy of game properties between linked objects * fix: incorrect action actuator behavior with pulse mode (on the sensor) and continuous enabled * fix: slow video texture rescaling, using non-power-of-two textures # Graphics Cards * fix: OpenGL renders on graphics cards which do not support non-power-of-two textures were stretched and the wrong size. * fix: selecting with z-buffer hiding did not work when graphics card settings enabled antialiasing, overriding application settings. * fix: last mesh triangle not drawn with VBO's enabled * fix: workaround for half transparent windows when running blender-softwaregl with compiz # Modeling * fix: minimize stretch in UV editor has no continuous grab * fix: vertex normals temporarily incorrect after deleting a face * fix: mesh fill / beautify fill produced incorrect results in edge selection mode * fix: set origin from geometry using bounds did not work * fix: UV unwrap issue with meshes with inconsistent normals * fix: 3D manipulator "active element" not supported for curves * fix: crash using vertex paint fill * fix: missing painting error message when opengl offscreen buffer could not be created * fix: weight painting incorrect redistribution of weights with locked vertex groups * fix: crash duplicating shape keys with long names * fix: mesh without faces and modifier crashes when switching to sculpt mode * fix: uv unwrap > project from view not enabled in header menu * fix: vertex parent regression, objects not staying in place when parenting # Modifiers * fix: apply mirror modifier crash related to vertex groups * fix: crash with mirror and solidify modifier * fix: build modifier calculates wrong fraction of elements to use * fix: crash multires baking in sculpt mode when sculpt mode is active and sculpt level is 0 * fix: multires baking now uses preview subdivision level in sculpt mode * fix: crash using edge split modifier with certain mesh configurations * fix: dupliframes start/end animation not working correct * fix: material display error using VBO's, textured solid and a modifier * fix: multires crash with meshes that had verts/edges not connected to any face # Nodes * fix: crash nodes loading old files with changed node sockets * fix: confusing user interface for editing group node names * fix: missing node editor update when assigning/removing materials on objects. * fix: the factor buffer input was not used correctly in curve nodes * fix: crash with certain invalid node sockets in old files * fix: compositing nodes used in render even if use nodes is disabled * fix: vector node socket default values can't be edited * fix: issue navigating node add menu with keyboard arrows * fix: clicking on overlapping nodes in the node editor would pass event to the wrong button * fix: wrong event clipping in open node groups * fix: crash when node group datablock was missing * fix: missing GLSL/icon update when changing materials used in nodes # Physics * fix: particle rotation mode did load from some files correctly * fix: secondary point caches for cloth did not get steps set to correct default, was 10 when supposed to be 1 # Rendering * fix: crash in texture nodes, when no derivatives were available * fix: material/texture nodes threading crash * fix: cancelling volume precache at high resolution was too slow * fix: rendering objects with negative scale could have wrong normals * fix: crash unlinking texture datablock from material node in texture properties * fix: material node "Texture" didn't use default texture coordinates when nothing was connected to the socket * fix: world zenith up and down texture influence were not working correct # User Interface * fix: rendering and visibility icons in modifier panel move between clicks * fix: missing updates when changing smoke flow settings. * fix: sequence rendering now displays overall animation progress in the progress bar * fix: incorrect undo pushes when changing user preferences * fix: inconsistency with numpad zero and delete hotkeys in color and histogram menus * fix: user interface region embossing was drawn misaligned * fix: Mac trackpad scrolling did not work in text editor * fix: text editor incorrect selection with mouse over scrollbar * fix: incorrect user interface text alignment with international fonts * fix: some outliner right click menu items not working * fix: crash deleting objects in outliner * fix: keyboard shortcuts for menus not displayed * fix: Alt+N, enter in image editor cancelled rather than confirmed operation * fix: multi-column menus not showing bottom-most elements when scrolling * fix: modal keymap saving not working * fix: missing umlauts and accents on capital letters |
作者 |
Blender Foundation |
官網 |
http://www.blender.org |