glm::perspective

gluPerspective — set up a perspective projection matrix C Specification void gluPerspective GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar); Parameters fovy Specifies the field of view angle, in degrees, in the y direction. aspect ...

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  • I am trying to understand what the following code does: glm::mat4 Projection = glm::perspe...
    opengl - glm::perspective explanation - Stack Overflow
    https://stackoverflow.com
  • detail::tmat4x4<T> glm::perspective (T const & fovy, T const & aspect, T con...
    GLM_GTC_matrix_transform - OpenGL Mathematics
    http://glm.g-truc.net
  • gluPerspective — set up a perspective projection matrix C Specification void gluPerspectiv...
    gluPerspective - Khronos Group
    https://www.khronos.org
  • Hi, I can see my first "OpenGL 3.2 core profile"-triangle :) Now I tried to add ...
    glm: Triangle with perspective - OpenGL
    https://www.opengl.org
  • Functions template<typename T > detail::tmat4x4< T > frustum (T const &lef...
    GLM_GTC_matrix_transform: Matrix transform functions.
    https://glm.g-truc.net
  • Hi, I just took a look at the glm source for projection (gluPerspective equivalent) and no...
    glm::perspective fovy question - OpenGL
    https://www.opengl.org
  • Modern OpenGL tutorial Perspective Projection using GLM (OpenGL Mathematics) In my previou...
    Modern OpenGL tutorial Perspective Projection using GLM (Ope ...
    http://www.codeincodeblock.com
  • 四维矩阵 然后,我们定义一个四维矩阵mat4。它用4个vec4表示,每个vec4代表一个列向量。(这是glm中的定义) ... 从矩阵到ortho 反过来,当我们手上有一个矩阵时,...
    Opengl中矩阵和perspectiveortho的相互转换 - BIT祝威 - 博客园 ...
    http://www.cnblogs.com
  • I'm trying to change the code from the 22th tutorial at http://ogldev.atspace.co.uk/, ...
    opengl - Problem using glm::lookAt and glm::perspective - Ga ...
    https://gamedev.stackexchange.
  • Tutorial 3 : Matrices Homogeneous coordinates Transformation matrices An introduction to m...
    Tutorial 3 : Matrices - opengl-tutorial.org
    http://www.opengl-tutorial.org